Tuesday, October 2, 2012

Chips for Charity

Register at the Athletic Services Desk, or call 425.688.3384. Casino Night is open to anyone age 21 and older, Bellevue Club members, guests of members and friends of LifeSpring. Doors open at 6 p.m., and the fun goes until 9 p.m. $20.

On Thursday, Oct. 11, the Bellevue Club is hosting a FUNdraiser for BellevueLifeSpring, a local organization that promotes stability and independence for those in need. Admission to Chips for Charity includes appetizers and a drink ticket.

In addition to a DJ, there will be plenty of casino game classics, and each dollar spent is a dollar donated, with gaming proceeds going straight to LifeSpring.

To get ready for a night of gambling fun, you’ll need to know how to play. Below are the games you can expect to see, along with the rules so you can beat the house.

BLACK JACK: The object of Blackjack is very simple: to achieve a total that is greater than that of the dealer, and which doesn’t exceed 21. Even if other players are present at the table, the dealer is your only opponent in the game.
You win if:
  • Your total is higher than the Dealer's total
  • The Dealer goes over 21 or "busts" (provided you have not previously busted yourself).
     If your total is the same as the Dealer's total it is a "stand-off" and you neither win nor lose. If you go over 21, or the Dealer's total is greater, you lose.

Point Values: Face cards (Jack, Queen and King)—10 points.
Ace – 1 point or 11 points, whichever is better for owner of the hand.
All other cards have their numerical face value.

CRAPS: Any number of people can play, and the person throwing the dice is called the “shooter.” Dice are passed to players to the left.
The shooter throws the dice and adds together the two numbers that face upward.  If the numbers equal 7or 11, it’s called a natural and he wins the bet.  If the numbers equal 2, 3 or 12 it’s called craps and he loses his bet. If the shooter throws a 4,5,6,8,9 or 10 it becomes the Shooter's point and the Shooter continues rolling the dice.

The Shooter wins if his point appears again before he rolls a 7, but he will lose if a 7 appears first.

ROULETTE:   The Roulette wheel has 36 numbers from 1 to 36, a 0 and usually a 00. The numbers are alternately colored red and black with the 0 and 00 green.

Play begins when the players have placed their bets, by placing chips on the numbered layout. The dealer then spins the white ball in the opposite direction of the spinning wheel.
Bets may be placed until the ball is ready to leave the track and fall onto the spinning wheel. At this point, the dealer will call, "No more bets." The ball then falls onto a number on the wheel, the dealer places a marker on the winning number and bets are paid accordingly.

1. Players will place out blinds and antes so there is an initial amount to get things started. This is called posting.
2. Each player is dealt two private cards face down. These are called your pocket cards.
3. Betting begins, starting with the player to the left of the blinds. This is the preflop betting round. Like most games of poker, players can call, raise or fold.
4. After the betting round ends, the dealer discards the top card of the deck. This is called a burn card. This is done to prevent cheating.
5. The dealer then flips the next three cards face up on the table. This is called the flop. These are communal cards that anyone can use in combination with their two pocket cards to form a poker hand.
6. The player to the left of the dealer starts another betting round.
7. After the betting concludes, the dealer burns again then flips another communal card onto the table. This is called the turn.
8. The player to the left of the dealer begins another round of betting.
9. Again, the dealer burns a card and places a final card face up on the table. This is called the river. Players can now use any of the five cards on the table or the two cards in their pocket to form a five-card poker hand.
10. There is one final round of betting, starting with the player to the left of the dealer. After that, it's the showdown. Players who have not folded reveal their hands, beginning with the player to the left of the last player to call.
11. The player who shows the best hand wins!


After placing your bet, the dealer starts the game by dealing two cards face-up on the table. Red dog poker is all about predicting whether the third card value will lie between the values of the first two cards drawn.  Where red dog rules are concerned, the spread between a 4 and a 6 is 1. That’s because only one card goes between them: a 5. Another example: the spread between a 7 and a Queen is 4, because between those two cards, there’s an 8, 9, 10 and Jack.

When the first two cards are drawn, the player gets the chance to raise his bet. He can, if he prefers, stick to his original bet by calling.

The payout is determined by the spread between the first two cards. The smaller the spread, the higher the payout. If the third card lies outside the spread, or matches one of the first two cards, you lose.

If the first two cards drawn are consecutive, the round is over. Your original wager will be returned to your account. This is called a push. When the first two cards are equal, a third card will be drawn. If this third card matches the first two cards, you get paid 11-to-one, otherwise it is a push.

Card Values:
Two-10= face value


Based on Five-Card Stud, Caribbean Stud uses the most basic concepts and converts them into a fast-paced game of chance, where you play against the house, rather than the other players.

You begin by placing an ante. After all players have ante'd, the dealer deals each player five cards. The players’ cards are all dealt face down, while the dealer turns one of his five cards face up.

After looking at your hand, you either bet or fold. If you fold, you forfeit your ante and wait for the next hand. If you bet, your bet must be exactly equal to twice the amount of your ante. Once all players have chosen to fold or bet, the dealer turns up his remaining four cards. If the dealer does not have a hand equal to or better than Ace-King high (meaning they have both an ace and a king in their hand), all players are paid 1:1 on their ante, and are returned their bet.

If the dealer's hand is equal to Ace-King high or better, then the dealer’s hand is said to "qualify." The dealer will then compare your hand to his own. If your hand is worse than the dealer's qualifying hand, you lose your ante and bet. If your hand is better than the dealer's qualifying hand, you receive even money (1:1) on your ante, and payment on your bet in accordance to the following pay scale:
  • AK or Pair - 1:1
  • Two Pair - 2:1
  • Three of a Kind - 3:1
  • Straight - 4:1
  • Flush - 5:1
  • Full House - 7:1
  • Four of a Kind - 20:1
  • Straight Flush - 50:1
  • Royal Flush - 100:1

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